Our angle is set to 360 degrees, meaning our component will rotate a total of 360 degrees (minus values can be used).įor ‘TRANSLATE’, the start time is set to 1 second and the duration is set to 4 seconds (total duration 3 seconds) – this means that the translation and rotation will be happening concurrently. The best way to define the axis is to use the axis button and choose the axis you wish rotate about, particularly if the direction doesn’t align to the global coordinate system. The intensity is set to 0 meaning the emission property of the actor will not change.įor ‘ROTATE’ the start time is set 1 second and the end time is set to 2 seconds (total duration 1 second) for Axis (X,Y,Z) we will translate along the Z axis. The actor will flash red and the repetition is set 3 meaning it will flash 3 times. Within ‘FLASH’, our start time is 0 seconds and our end time 1 second (total duration 1 second). The properties allow us to control what happens in the animation, With ‘unscrew’ the actor flashes, then rotates and translates linearly. Let’s take a look at how it works – We’ll use unscrew as the example.įrom the ‘Animation Library’ pane, select ‘Motion’ and for the ‘Animation’, select ‘unscrew’. The choice of animations available for the ‘Highlight’ group will draw the viewers attention to an actor, whereas the ‘Motion’ group will allow you to create commonly used motion sequences such as screw, unscrew, etc. Once you’ve selected the group, you can choose the animation sequence you wish to create. The types of animation that are available to you are separated into two different groups. …and is accessed in the workshop pane along the right hand side of your screen. The Animation Library is launched from the workshops ribbon menu… In this tutorial, we’ll show you how to get the most out of The Animation Library in SOLIDWORKS Composer. The Animation Library Workshops provide access to a list of easy-to-use, predefined animation sequences that you can apply to a single actor, or groups of actors to create some truly impressive animations.
Composer animates the transition between views.When you open a model in View mode, the first view listed in the Views pane is displayed.When you modify your scene and then switch views, you are prompted to update the view or create a view.To create custom views and perform customized update operations, use the You can create normal views and perform many view-management operations from the Views pane.
There are a number of things you should know about views.